Post a Comment. Friday, May 2, Warlock Raid Curse assignments.Why Am I Getting Destroyed When I Tank? The Power of Demoralizing Shout - Vanilla WoW
If amplify cooldown is up and at least a minute left on the boss, ALL warlocks in the raid should be casting amplify curse of doom, as this is the highest DPS curse we have. This is the default curse any affliction lock should be using when amplify is not available for an amplified curse of doom. Destro locks should use Curse of shadow on any bossfight, but not trashpulls. Curse of tongues - Most bosses are immune, so this is rarely an issue.
For the few who can be, this is critical as it helps the interrupts hit correctly. After tank mitigation this is barely 10DPS reduction on the boss' damage. Normally this amount is small enough to not justify the loss of over DPS. Curse of Recklessness - While this reduces armor bythe increased AP on the boss can be bad idea. Should be used to turn off badly timed fears.
Posted by TheoryCraft at PM. No comments:. Newer Post Older Post Home. Subscribe to: Post Comments Atom. About Me TheoryCraft View my complete profile.Curse of Recklessnessor CoR for short, was a Warlock Curse that caused the target to ignore all fear effects and reduced their armor but increased their attack power.
Several talents affect all Affliction spells including this curse:. Suppression reduces the target's chance to resist. Contagion increases dispel resistance. And as of patch 3. Sign In Don't have an account? Start a Wiki. The subject of this article was removed from World of Warcraft in patch 3. This includes items and quests that can no longer be obtained. The in-game information in this article is kept purely for historical purposes and should probably not be under any other categories.
Contents [ show ]. The Elements. Categories :. Cancel Save. Curse of Recklessness 30 yds. Cursed enemies will not flee. Only one Curse per Warlock can be active on any one target. Instant cast. Target will not flee and will ignore Fear and Horror effects.
Debuffs use a priority system, where lower priority debuffs will be dropped if the debuff cap is reached. For Classic the debuff cap is 16 debuffs. Vulnerability type debuffs like winter's chill, shadowweaving have third and DoTs have the lowest priority.
Armor reduction debuffs: Curse of Recklessness : Warlock 3, depending on how the final armor values shake out, we may only need this curse on Warrior type bosses Sunder Armor : Protection Warrior 1, Pro-tip: every Warrior hits Sunder Armor once at the start of the fight to stack up to 5 instantly. Expose Armor : Rogue, however does not stack with Sunder Armor.
If talented, a 5 point Expose will reduce armor by more than a full stack of Sunder Armor. Lasts 45 seconds. Nightfall : Phase 3, Off-tank Warrior is considered the best wielder of Nightfall because that gives them something to do when not tanking. Improved Shadow Bolt : Warlock, preferably several to keep the debuff rolling. Improved Scorch : Mage, though we shouldn't see this until later phases as most of the bosses in MC are very resistant to fire damage.
Flame Buffet : Arcanite Dragonling, though we shouldn't see this until later phases as most of the bosses in MC are very resistant to fire damage. Judgement of the Crusader : Paladin increases holy damage.
However, unless you have a large number of Smite Priests it is not worth the debuff slot. Since this debuff really only affects Hunters, unless you have quite a few in the raid it should probably be skipped.
Expose Weakness : Hunter from the 8 piece bonus of T2. It doesn't last very long and only affects Hunters. Replace that rogue with a gift from our lord and savior, Arthas. I may have mained a Death Knight Assuming that a hunter with a 3. Hunter pets, Rogues and Feral Druids get the most benefit out of this debuff due to attack speed. Mitigation Thunderclap : Warrior, since this is only usable in Battle Stance, either an off-tank or an Arms warrior should keep this active.
The main tank can do it in a pinch, but it requires stance-dancing. Thunderfury : Warrior, this does not stack with Thunderclap, but is better anyway. Curse of Weakness : Warlock Reducing a boss' damage by 55 damage may not sound like much, but that is roughly the equivalent to attack power.
However, very likely to be skipped.The intent is to provide general information that can be used while also providing the necessary support for that general information. Bosses hit Tanks, and harder Bosses tend to hit Tanks harder than easier Bosses. A Boss can have its Attack Power modified by a number of abilities, in which the Boss either gains or loses a fixed amount of Attack Power.
Furthermore, that same debuff reduces the damage of Nefarian by an even greater amount, but Razorgore by a much smaller amount. So how does Attack Power work for a Boss? An NPC operates somewhat similarly to a player in that they have two things that feed their autoattacks: a weapon and Attack Power. This is based upon the fact that some mobs can be disarmed, which lowers their damage output by a decent margin, and mobs can have their Attack Power reduced up to a specific point.
Bosses typically cannot be disarmed and I am aware of none in a raiding environment that can be perhaps ZG will change that. The reason we know that NPCs have a limited amount of Attack Power is because after a certain amount of reduction, based upon the level of the NPC, additional Attack Power reduction simply provides no further benefit. As I said before, this is similar to a player character losing all their AP but still having a weapon to swing for base damage.
NPCs receive an altogether more complicated amount that is a direct multiplier on their base damage. This means that the damage formula for a Boss is:. WeaponDamage is the median base weapon damage. AverageAutoAttack is the median AP modified damage.
Classic Warlock DPS Spell Summary
Further, like players, NPC weapons have a damage range that gives them the variability you see when Broodlord smacks you between 2, and 3, damage per swing. This variance value does not scale with Attack Power, but will benefit from other mechanics we will discuss later. The formula for NPC weapon variance is:. In other words, if a Boss has a base weapon damage of 2, they have a range of damage between 1, and 2, if they have no Attack Power.
Using these equations, I was able to determine what every boss in BWL has for their base weapon damage and variance. I can explain this process in a subsequent post but suffice it to say it only takes a parse or two for me to find the answer. If a Boss has a known swing damage and has special attacks that are based upon their weapon swing remember Broodlord Lashlayerthen there is no guesswork as to just how much damage can be dealt by the Boss.
So to start, here are the relative damage reductions from nothing to a single debuff:. Demoralizing Shout and Demoralizing Roar do not stack, but each of them respectively will stack with Curse of Recklessness and Screech. So to put a very fine point on matters, here is the comparison between just having Curse of Recklessness up and also applying other debuffs:. Even with just an untalented Demoralizing Roar, your Tank will take Yes, this means that Broodlord and the Drake bosses hit equally hard on a per-hit basis.
McBearFace has managed to acquire for himself 8, Health and 10, Armor after accounting for all buffs, consumables, and gear. McBearFace is about to charge into Broodlord Lashlayer and hopes he can survive the encounter.
McBearFace is feeling good, Broodlord is barely tickling his 8. Because Broodlord was feeling particularly irritated about a weird looking bear attacking him, he hit using the highest part of his swing damage. Luckily for McBearFace, he has 8.
The raid wipes and they try a second time. Since a melee can be followed immediately by a Mortal Strike, McBearFace determines that he can potentially take the following damage in a near instant:.
Should the absolute worst occur, and Broodlord critically strikes McBearFace for its highest damage and then immediately swings an MS for its highest damage… dear little McBearFace will live with 81 Health. Bosses hit hard, notably when they line up their autoattacks with special abilities.
The Drakes are actually more dangerous than Broodlord, with Firemaw as the most. This is actually my favorite point in the research end of theorycrafting.
The Internet is very very eager to disprove so it makes for fantastic improvements to my work. Independent research is better than regurgitation, and besides, the Shaman discord lacks substantive support.Vaelastrasz the Corrupt is the second boss of Blackwing Lair.
He was corrupted by Nefarian and now serves him unwillingly. Vaelastrasz is considered one of the most intense fights WoW has yet to release. While the fight can be unbelievably frustrating taking some guilds months to get their first kill once he finally goes down it becomes a favorite of most people who experience it.
Vaelastrasz is an intense, time-critical encounter. It must be completed while Essence of the Red is active. Essence of the Red gives casters mana per second, rogues 50 energy per second, and warriors 20 rage per second. While it is active, mana, energy and rage conservation are non-issues, but it will wear off three minutes after the fight begins, and then healers will no longer be able to keep up with the damage being constantly dished out to the raid.
Encounters with Vaelastrasz are often described as "won at " or "wiped at ". Given the short time window, Vaelastrasz is most easily killed when the raid has tremendous DPS and adequate healing power.
The encounter is a balancing act between threat control and DPS. It will test the raid's abilities on both counts. For the first attempt, Vaelastrasz will be lying on the floor, flagged as friendly. The encounter will begin when the puller the first main tank talks to Vael. Should the raid wipe, Vaelastrasz will be positioned in the middle of the room and the raid must stick to the walls when getting repositioned.
In this case, the main tank should approach Vaelastrasz head-on to begin the encounter safely. Positioning for Vaelastrasz is critical because he has powerful raid-wiping attacks in both the front cleave and the rear tail swipe. These are some suggestions:. Hunters and the tanking line up should be positioned opposite the casters.
Rogues will be meleeing Vaelastrasz broadside, staying between front and hind legs to avoid the rear tail swipe knockback and the front cleave attack. Offtanks should be hacking away closer to Vael's front, around his shoulders, ready to move to the main tank's spot.Lost in Sauce Create Account Login. Login Lost in Sauce.
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Curse of Recklessness - Spell
High Priority: 1. Sunder Armor 2. Curse of Shadows 3. Curse of Elements 4. Curse of Recklessness 5. Demo Shout 6. Faerie Fire 7. Thunderfury Medium Priority: 8. Ignite Shadow Weaving Annihilator Nightfall Imp Shadowbolt This leaves us 2 spots open for debuffs when thunderfury isn't in the raidwhich are generally taken by Deep Wounds and Fireballs trash debuffs, lowest priority According to the information I've found, debuffs will only replace a debuff of equal or lower priority, starting with the lowest priority first.
Lately, we have been using things such as Gift of Arthas, Crystal Yield, Rake, Rupture, Mind Flay, Shadowburn and possibly a few others which will begin to remove medium priority debuffs such as Ignite. Assuming we do everything correctly, not only should we never have a problem with the important debuffs getting clipped off, there should be room for warlocks to spec for Nightfall and use Corruption. Please feel free to criticize this list and let's see if we can work out what are the best possible debuffs to use in our raids.
Keep an eye out for undesirable debuffs. I'll ask tanks to stop using gift of Arthas, it is actually pretty crappy and unnecessary.Curse of Recklessnessor CoR for short, was a Warlock Curse that caused the target to ignore all fear effects and reduced their armor but increased their attack power. Several talents affect all Affliction spells including this curse:.
Contagion increases dispel resistance. And as of patch 3. This spell if useful for any humanoid that might run near death.
Vaelastrasz the Corrupt
The trick is to place CoR rank 1 lower mana cost just before then, leaving a more useful Curse on for the majority of the fight. Curse of Recklessness also nullifies [ Fear ]. This means that a Warlock can easily CC by casting fear on a mob, and then casting CoR just before it gets out of range.
This allows time for a pet to take aggro or your party to finish it off. If the mob gets back to you before the original fear would have run out you can cast another curse, canceling CoR and the mob will start running again.
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All rights reserved. This site is a part of Fandom, Inc. About Wowpedia Disclaimers Mobile view. Support Contact PRO. Curse of Recklessness Warlock ability 30 s. Cursed enemies will not flee.
Only one Curse per Warlock can be active on any one target. Target will not flee and will ignore Fear and Horror effects. Duration: 2 min. Warlock category.